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Flash Builder and Flex Fundamentals Training

Adobe Authorized Training Center

Flash Builder (formerly called "Flex Builder") s a program used to create Flex applications. Flash Builder is considered "Flash for Developers." Unlike the Flash animations you may have seen before, such as splash screens and navigation menus, the Flex applications are typically more feature-rich and often involve interactive maps, charts, and grids. These applications can run within a web page or as standalone apps in the AIR (Adobe Interactive Runtime) environment.

This Flash Builder training course explores the primary features used to create Flex Rich Internet Applications (RIA). Attendees gain hands-on instruction with events, controls, containers, constraint-based layout, DataGrids and more.

Introducing Adobe Flash Builder

  • Understanding rich Internet applications
  • Introducing the Flex product line
  • The foundation of the RIA: Flash Player/Flash Virtual Machine
  • Understanding the Flash Builder application process flow
  • Getting help and other resources

Getting Started with Flash Builder

  • Understanding the relationship between Eclipse and Flash Builder
  • Exploring the Flash Builder interface
  • Creating a project and your first application
  • Creating a main application page and running it
  • Using debugging
  • Getting help in Adobe Flash Builder

Learning Flash Builder Fundamentals

  • Creating your first application
  • Laying out an application with containers
  • Adding user interface controls
  • Creating bindings between components
  • Architecting an application with MXML components
  • Creating properties and methods of MXML components

Handling Events

  • Understanding events
  • Creating event handlers using inline ActionScript
  • Using inline ActionScript
  • Handling events with ActionScript functions
  • Placing ActionScript functions in external files
  • Understanding the event object
  • Implementing the addEventListener() method

Using Simple Controls

  • Getting familiar with the controls
  • Using the Button control
  • Using a CheckBox Control
  • Using NumericStepper controls
  • Using Text controls
  • Displaying images
  • Adding simple controls to an application

Laying Out an Application with Containers

  • Understanding Containers
  • Using the Application container
  • Setting an application's layout
  • Using the Panel container
  • Using the Form container
  • Using the Grid container
  • Using Box Containers
  • Using the DividedBox container
  • Using the Tile container
  • Container best practices
  • Using the ControlBar container
  • Component layout and sizing rules

Laying out an Application Using Constraint-Based Layout

  • Understanding absolute positioning
  • Positioning components within the Canvas container
  • Positioning components inside a Canvas
  • Creating a constraint-based layout
  • Creating a constraint-based layout in MXML
  • Using constraint-based layouts with nested components

Using View States for Application Design

  • Understanding view states
  • Creating two states for the Contact page
  • Controlling view states
  • Reviewing the generated MXML code
  • Creating view states that include custom components states

Creating Application Navigation

  • Understanding navigator containers
  • Using the LinkBar container
  • Using the TabBar container
  • Using the ViewStack container
  • Navigating the Café Townsend application using the ViewStack and TabBar container
  • Using the TabNavigator container
  • Using the Accordion container
  • Using ButtonBar & ToggleButtonBar
  • Using the ApplicationControlBar container

Customizing the Application

  • Customizing the application look and feel
  • Using the Styles API to change look-and-feel
  • Using theme styles
  • Changing the look and feel of the Café Townsend application
  • Applying behaviors to components
  • Applying transitions to view states

Using MXML and ActionScript Data Models

  • Using the MVC design pattern
  • Creating an MXML data model
  • Using ActionScript classes as a data model
  • Instantiating an Object in MXML from an ActionScript class
  • Creating an ActionScript constructor with parameters
  • Defining class methods

Exchanging Data Between Components Using Custom Events

  • Understanding the problem with bindings
  • Using a binding to get data from a component
  • Creating custom events
  • Creating, dispatching and handling a custom event
  • Sending data with a custom event

Retrieving XML Data with HTTPService

  • Retrieving XML data at runtime
  • Handling results
  • Retrieving data at runtime with HTTPService
  • Handling results using an event handler
  • Handling faults
  • Making HTTP requests to different domains

Looping Through Data Using a Repeater

  • Understanding the Repeater component
  • Using dataProvider data in repeated controls
  • Dynamically creating components using a Repeater
  • Using Repeater data in ActionScript
  • Referencing repeated components

Displaying Data Using the DataGrid

  • Using the DataGrid control
  • Displaying Simple XML Data in a DataGrid
  • Specifying DataGrid columns
  • Specifying DataGrid columns
  • Formatting DataGrid columns
  • Using item renderers and item editors
  • Using the TileList and HorizontalList
  • Using events and selected items with list-based components

Prerequisites for Flash Builder training:

  • Experience with ActionScript and Flash
  • Experience with XML is helpful but not required

Flash Builder and Flex training is offered at four locations:

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